Elision uses 3D computer modeling software to join engineered and natural aspects of the urban environment. It borrows the fluid logic of organic systems and applies it to everyday elements of the city infrastructure such as street lights, communication towers and utility poles. The results challenge our conceptual and practical expectations of things. Elision captures a lively entanglement between discreet objects, their contexts and systems. As large-scale prints displayed in relation to architecture, these images counter the spectator's orientation in space. The work presented here represents a sampling of work-in-progress. The larger Elision project, as it has evolved, examines natural growth patterns, knots and explores ways of distorting polygon models, defining perspectives, applying colour, texture, lighting and rendering techniques.